
Box Puzzle Game
Box Puzzle Game
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This project is a puzzle-based game developed in Unity, designed as my final work for the 3D Games course. It features dynamic object interactions, allowing players to pick up, rotate, and manipulate objects to solve puzzles. Key gameplay elements include unlocking compartments, using animations and physics-based mechanics, and integrating audio for immersive feedback.
This was my first experience developing a game in Unity, and it highlights my ability to implement complex gameplay mechanics and interactive environments.
Journalist Horror Game Demo (WIP)
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In this project, I focused on developing gameplay mechanics and interactive elements for a survival-horror puzzle game where players explore a dark, mysterious environment, solve puzzles, and avoid a lurking monster. My role involved coding, while a friend from Howest created all the 3D assets.
Key Research & Implementation
Key Challenges & Solutions
Results:
The combination of post-processing, particle effects, and sound design significantly enhances the game's immersion. This sprint deepened my understanding of integrating audio and particles into interactive elements.
Tools Used: Unity, Particle System, Animation Events, Post-Processing, C#
2D Unity Testing
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During my Expert Lab course, I completed two two-week sprints focusing on 2D game development in Unity.
Sprint 1: Animation, Scene Transitions & Player Movement
I explored character animation and scene management by designing a silhouetted character in Illustrator and animating it in Unity. I implemented player movement and scene transitions with the help of tutorials and ChatGPT.
Sprint 2: NPC Interaction, Color Transitions & Rigging
I focused on NPC dialogues, color transitions, and character rigging. I rigged my 2D character using Unity's skinning editor and implemented a system where the background color changes during NPC interactions.
Key Takeaways
These sprints improved my problem-solving and research skills, helping me tackle complex challenges through iterative prototypes. The results are crucial for my final work and future game development projects.
Tools Used: Unity, Adobe Illustrator, ChatGPT
Final Work Test
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During this sprint, I focused on developing the visual style and creating interactive assets for my final work in Unity, refining both character design and environment elements.
Key Research & Implementation
Challenges & Solutions
Results
This sprint established a solid foundation for my final work by defining the game's visual identity and enhancing interactive elements. Inverse kinematics simplified future animation tasks, particularly for item interactions.
Tools Used: Unity, Adobe Illustrator
Museum fight || 3D Animation
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For my 3D modeling course, I created a fully animated scene featuring Bender from Futurama. I began by modeling Bender from a character sheet I found online, then rigged and skinned him in Maya. The texturing process was done using Adobe Substance 3D Painter, bringing Bender's metallic look to life.
The final animation takes place in a museum-like environment, where Bender walks past statues of characters modeled by my classmates. To streamline the animation process, I utilized Mixamo for character animations and implemented them in Unity, allowing me to gain experience with Unity's animation system.
This assignment taught me the fundamentals of 3D modeling, rigging, and skinning in Maya, as well as how to integrate animations into Unity—skills I now apply in my game development projects.
Tools Used: Maya, Adobe Substance 3D Painter, Unity, Mixamo
Stylized House
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For my first-year 3D course, I created a stylized house model in Maya. I both modeled and textured the house in Maya. Although this was my first project in Maya, this assignment helped me develop my skills in 3D modeling and texturing, laying the groundwork for more complex 3D projects in the future.
Tools Used: Maya
Kapot Gaan || A Breaking Bad Parody
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For my Motion course, I collaborated with a classmate to create Kapot Gaan, a comedic parody of Breaking Bad. I handled the post-production using Adobe After Effects and Premiere Pro, incorporating motion tracking, color grading, and various VFX to enhance the visual storytelling.
This project allowed me to refine my video editing and motion graphics skills while experimenting with humor and parody in visual media.
Tools Used: Adobe After Effects, Adobe Premiere Pro
Lyrical Kinetic Typography || Dream On - Aerosmith
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For my Motion course, I created a lyrical kinetic typography video set to Dream On by Aerosmith. I designed all visual assets in Adobe Illustrator and animated them in Adobe After Effects. The project involved synchronizing text animations with the song's rhythm and mood, enhancing the emotional impact through dynamic visuals.
This assignment strengthened my skills in kinetic typography, motion design, and audio-visual synchronization.
Tools Used: Adobe Illustrator, Adobe After Effects
Eindmontage || Star Crusaders
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For my high school final project, I created Star Crusaders, a fictional travel agency focused on Rio de Janeiro. This montage showcases the various components I developed, including the logo, travel guides, promotional video, website, and other branded materials.
I edited the montage using Adobe Premiere Pro and After Effects, incorporating dynamic visuals to present the project cohesively. This project helped me enhance my branding, video editing, and design skills, providing a strong foundation for future multimedia projects.
Tools Used: Adobe Premiere Pro, Adobe After Effects
What The Font?!
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For my high school Motion exam, I created a short documentary animation about the history of the Helvetica font. Using Adobe After Effects, I visually narrated its origins and evolution, applying all the motion design skills I had learned up to that point.
This project not only deepened my understanding of motion graphics but also served as a strong foundation for my college assignments, where I continued to build on these skills in more advanced projects.
Tools Used: Adobe After Effects
Star Crusaders Presentation
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For my oral English exam in high school, I created a video presentation to promote Star Crusaders, the fictional travel agency I developed for my final project. In the video, I showcased the website and various products I designed, followed by a promotional video highlighting Rio de Janeiro. To add a personal touch, I included bloopers at the end for some lighthearted humor.
I edited the entire video using Adobe Premiere Pro, combining my language skills with video editing to deliver an engaging and professional presentation.
Tools Used: Adobe Premiere Pro
Aspect Ratio || NL
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For my high school Motion course, I created an animated documentary on the history and impact of aspect ratios in television, cinema, and videography. I provided the voice-over narration to guide viewers through the evolution of aspect ratios and their influence on visual media.
The visual assets were designed in Adobe Illustrator, and I animated the entire video in Adobe After Effects, applying motion design techniques to enhance the educational experience.
Tools Used: Adobe Illustrator, Adobe After Effects
Master Oogway's Saying Animated
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For a high school Motion assignment, I created an animated monologue featuring Master Oogway's iconic speech from the first Kung Fu Panda movie. The project involved designing all visual assets in Adobe Illustrator and animating the entire monologue in Adobe After Effects.
This assignment challenged me to convey emotion and meaning through animation, enhancing both my storytelling and motion design skills.
Tools Used: Adobe Illustrator, Adobe After Effects
Rio's Exploration Intro Sequence
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As part of my high school final project, where I developed a travel agency focused on Rio de Janeiro, I created an intro sequence to showcase the city. Using motion tracking, I seamlessly integrated text into the moving background, giving the video a dynamic and engaging feel.
The entire sequence was edited in Adobe Premiere Pro, allowing me to enhance my video editing and motion tracking skills, which became essential for future multimedia projects.
Tools Used: Adobe Premiere Pro
Matte Painting Mountain
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or this high school Motion assignment, I created a matte painting, a technique historically used in classic cinematography to create surrealistic backgrounds before the rise of VFX and AI. In this project, I combined a mountain and a temple into a real-world setting.
I started by cutting out the mountain from a photograph using Adobe Photoshop and placing the temple on top. I then integrated the composite into a video I shot in a field, blending it seamlessly using Adobe Premiere Pro. This project taught me the fundamentals of matte painting and compositing, blending traditional techniques with modern editing tools.
Tools Used: Adobe Photoshop, Adobe Premiere Pro
The Wolf Of Wall Street || Incrustation
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For this Motion assignment in high school, I integrated myself into a movie sequence using a green screen. This project gave me hands-on experience with chromakey techniques in Adobe Premiere Pro, allowing me to remove the green background and seamlessly blend myself into the scene.
Tools Used: Adobe Premiere Pro